Info for K-12 Technology Leaders

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Murphy's Laws Of Computing
  1. When computing, whatever happens, behave as though you meant it to happen.
  2. A computer program will always do what you tell it to do, but rarely what you want to do.
  3. To err is human...to blame your computer for your mistakes is even more than human, it's downright natural.
  4. If at first you don't succeed, blame your computer.
  5. When you get to the point where you really understand your computer, it's probably obsolete.
  6. The first place to look for information is in the section of the manual where you least expect to find it.
  7. When the going gets tough, upgrade.
  8. For every action, there is an equal and opposite malfunction.
  9. He who laughs last probably made a back-up.
  10. A complex system that does not work is invariably found to have evolved from a simpler system that worked just fine.
  11. The number one cause of computer problems is computer solutions.
Craig Nansen, Minot Public Schools Technology Coordinator <craig.nansen@sendit.nodak.edu>